Alchemist
Alchemist is a 'magic type' character that uses alchemy using materials.
Uses staff (main weapon) and elixir (sub weapon) as weapons.
Has high defense and magic attack power, and can strengthen magic skill attack power with energy stat.
Can increase the party's hunting efficiency by using a party auxiliary skill that summons 1 additional hunting ground monster.
| STARTING POINT | Elbeland | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BASIC STATS | HP | MP | STRENGTH | AGILITY | STAMINA | ENERGY | ||||||||||||||
| 110 | 80 | 15 | 20 | 23 | 25 | |||||||||||||||
| EVOLUTIONS | 1st CLASS | 2nd CLASS | 3rd CLASS | 4th CLASS | 5th CLASS | |||||||||||||||
| Alchemist | Alchemic Magician | Alchemic Master | Alchemic Force | Creator | ||||||||||||||||
| PARTY | Alchemist - Grow Lancer - Rune Wizard | |||||||||||||||||||
A girl named 'Leah' with genius alchemy skills is born in Elveland, a land inhabited by a mysterious race. She began to shine when she was eight years old, when she could read and write, and began to learn alchemy. By the age of nine, he had succeeded in transmuting matter into 'gold'. Knowing that she would be in danger if her existence was known to the outside world. Although his parents and the villagers kept it a secret, he made money by selling the gold. As the villagers' lives improved, I saw them enjoying themselves. With a joyful heart, he converted more than half of the materials in the village into gold. Her presence was revealed to the outside world. With the help of the villagers, Leah managed to escape alone out of the village. Leah was able to escape from Kundun, but she experienced everything right before her eyes. He lives with only one animosity towards Kundun, and learns how to fight through his specialty, alchemy. At the young age of 16, he sets out on an adventure to defeat Kundun. Carrying the burden of thinking that everything bad that happened to you was your fault Currently, he never smokes again, and only studies and uses combat alchemy.
| Alchemist Exclusive Skills | ||||
|---|---|---|---|---|
![]() Alchemy: Angelic Homunculus | ![]() Alchemy: Ignition Bomber | ![]() Alchemy: Countless Weapon | ![]() Alchemy: Confusion Stone | |
| Item Name | Requirement | |
|---|---|---|
| Alchemy: Angelic Homunculus Scroll | ![]() | Energy: 70 |
| Alchemy: Ignition Bomber Scroll | ![]() | Energy: 680 2nd Class - Alchemic Magician |
| Alchemy: Countless Weapon Scroll | ![]() | Energy: 1025 Alchemy: Ignition Bomber 10 Points required (Master Skill Tree) Alchemic Master |
| Alchemy: Confusion Stone Scroll | ![]() | Energy: 850 Level: 380 |

Summons two homunculi using alchemy, which attack and deal damage to multiple targets.
Required Conditions:
- Energy: 70
COOLDOWN TIME: NONE

Creates explosive bombs using alchemy, dealing damage to multiple targets within the area of effect.
Cooldown time: None.
Required Conditions:
- Energy: 680
- 2nd Class - Alchemic Magician
COOLDOWN TIME: NONE

Creates weapons out of air using alchemy and launches them, dealing damage to multiple targets within the area of effect.
Required Conditions:
- Energy: 1025
- Alchemy: Ignition Bomber 10 Points
- 3rd Class - Alchemic Master

A confusion stone is created through connection. During a set period, one monster is summoned at a time in the field from the confusion stone. The experience gained from the summoned monster will vary depending on the connection. The connection is influenced by the character's stats, and it is not possible to fully control it to 100%.
The summoned confusion stone will only appear on the screen of the same party members. Only one confusion stone can be created at a time, and the summoned monster does not drop any items or Zen. Summoned monsters will disappear 1 minute after creation if they are not defeated.
Required Conditions:
- Level: 380
- Energy: 850
DURATION: 5 MIN - COOLDOWN TIME: 5 MIN
Alchemist low level equipment can be purchased in Leah (Elbeland 29, 236).
Alchemist low level weapon, skill books can be purchased in Marse (Elbeland 36, 219).

MIN/MAX DAMAGE: 16 - 17
ATTACK SPEED: 30
WIZARDRY DAMAGE (%): 20%
Required Stats
Strength: 24
Energy: 29

MIN/MAX DAMAGE: 20 - 23
ATTACK SPEED: 35
WIZARDRY DAMAGE (%): 35%
Required Stats
Strength: 29
Agility: 26
Energy: 37

MIN/MAX DAMAGE: 40 - 45
ATTACK SPEED: 35
WIZARDRY DAMAGE (%): 47%
Required Stats
Strength: 38
Agility: 29
Energy: 89

MIN/MAX DAMAGE: 153 - 165
ATTACK SPEED: 35
WIZARDRY DAMAGE (%): 78%
Required Stats
Strength: 73
Agility: 32
Energy: 119

MIN/MAX DAMAGE: 15 - 16
ATTACK SPEED: 25
WIZARDRY DAMAGE (%): 11%
Required Stats
Energy: 25

MIN/MAX DAMAGE: 19 - 22
ATTACK SPEED: 25
WIZARDRY DAMAGE (%): 14%
Required Stats
Agility: 26
Energy: 38

MIN/MAX DAMAGE: 28 - 30
ATTACK SPEED: 25
WIZARDRY DAMAGE (%): 17%
Required Stats
Agility: 38
Energy: 59

MIN/MAX DAMAGE: 40 - 46
ATTACK SPEED: 25
WIZARDRY DAMAGE (%): 20%
Required Stats
Agility: 60
Energy: 135
























Options
Double Damage Rate +5%
Increase Defense +60
Increase Energy +20
Increase Excellent Damage Rate +15%
Increase Critical Damage Rate +15%
Increase Critical Damage +20
Increase Excellent Damage +20




Options
Increase Wizardry Damage +10%
Double Damage Rate +10%
Increase Max Life +50
Increase Critical Damage Rate +15%
Increase Excellent Damage Rate +15%
Ignore Enemy's Defense +5%




2 Set Effect
Increases Skill Damage +25
Increases Energy +50
3 Set Effect
Increases Double Damage Rate +10%
Increases Wizardry +50
4 Set Effect
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
Increases Ignore Enemy's Defense +5%
Increases All Stats +10
Increases Critical Damage +30
Increases Excellent Damage +30