
The MU Empire secretly established the Imperial Corps in order to overcome the attacks of the Kundun forces. They kidnapped a healthy boy from Goa and subjected him to harsh training.
The boy, who was called Fisher, went through the harsh training of the Imperial Society, eventually losing himself in the training process and becoming a member of the Imperial corps loyal to the MU Empire.
Imperial Society - Appointed as a Gun Crusher, Fisher is ordered to annihilate monsters as his first mission and heads to Elbeland.
| STARTING POINT | Elbeland | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BASIC STATS | HP | MP | STRENGTH | AGILITY | VITALITY | ENERGY | ||||||
| 100 | 80 | 20 | 18 | 20 | 25 | |||||||
| EVOLUTIONS | 1st CLASS | 2nd CLASS | 3rd CLASS | |||||||||
| Gun Crusher | Gun Breaker | Master Gun Breaker | ||||||||||
| PARTY | Gun Crusher, Rune Wizard, Grow Lancer | |||||||||||

Gun Crusher can fire Dark Plasma at enemy targets or at specific coordinates. Dark Plasma does not move from the location where it is used, and can inflict damage to nearby enemies every 0.5 seconds for 5 seconds.
You can buy this skill in Elbeland - NPC Marce.
Main Element: No Element

When Gun Crusher uses Ice Break in the direction of the enemy, ice is created in front of him, dealing damage once, and then one more time with the broken ice shards.
You can buy this skill in Elbeland - NPC Marce.
Main Element: Water

Gun Crusher fires randomly towards the front. Attacks constantly with very high attack speed, dealing damage to enemies at a sectoral range.
You can buy this skill in Elbeland - NPC Marce.
Main Element: Fire

Gun Crusher attacks targets around him. Ice is created where Gun Crusher fires, dealing damage to the enemy target.
You can buy this skill in Elbeland - NPC James (Ruud Shop).
Main Element: Water

Gun Crusher makes a strong attack towards the enemy, and at the same time creates a shock wave around the character. Deals damage to enemies in front, and also deals damage in a range of shock waves. If the enemy in front is within the shock wave range, the damage will increase even more.
You can buy this skill in Elbeland - NPC James (Ruud Shop).
Main Element: Fire

| Options | Description |
|---|---|
| Ice Break Strengthener | Skillpower increases |
| Ice Break Mastery | Skillpower increases, Damage area increases by 1 tile |
| Death Fire Strengthener | Skillpower increases, Attack Speed increases by 10 |
| Death Fire Mastery | Skillpower increases, range and damage area increase by 1 tile |
| Dark Plasma Strengthener | Target increases |
| Dark Plasma Proficiency | Duration increases |
| Dark Plasma Mastery | Skillpower increases, Damage area increases by 1 tile |
| Magic Gun Strengthener | Wizardry increases when Magic Gun is equipped |
| Magic Gun Mastery | Double DMG rate increases when Magic Gun is equipped |

MIN/MAX DAMAGE: 75 - 86
ATTACK SPEED: 35
WIZARDRY DAMAGE (%): 20%
Required Stats
Strength: 20
Excellent Options
Excellent DMG Rate 10%
Increase Wizardry by 1 every 20 levels
Increase Wizardry 2%
Increase Attack (Magic) Speed +7
Gain (HP/8) when killing monsters
Gain (MP/8) when killing monsters

MIN/MAX DAMAGE: 116 - 118
ATTACK SPEED: 45
WIZARDRY DAMAGE (%): 37%
Required Stats
Strength: 307
Agility: 194
Energy: 455
Excellent Options
Excellent DMG Rate 10%
Increase Wizardry by 1 every 20 levels
Increase Wizardry 2%
Increase Attack (Magic) Speed +7
Gain (HP/8) when killing monsters
Gain (MP/8) when killing monsters

MIN/MAX DAMAGE: 223 - 235
ATTACK SPEED: 50
WIZARDRY DAMAGE (%): 65%
Required Stats
Strength: 129
Agility: 54
Energy: 219
Excellent Options
Excellent DMG Rate 10%
Increase Wizardry by 1 every 20 levels
Increase Wizardry 2%
Increase Attack (Magic) Speed +7
Gain (HP/8) when killing monsters
Gain (MP/8) when killing monsters









Options
Increase Defense +25
Double Damage Rate +10%
Skill Attack +20
Increase Critical Damage Rate +15%
Increase Excellent Damage Rate +15%
Increase Critical Damage +20
Increase Excellent Damage +20




Options
Skill Attack +15
Increases Wizardry Damage +15%
Double Damage Rate +10%
Minimum Attack Power Increase +20
Maximum Attack Power Increase +30
Increases Ignore Enemy's Defense +5%




2 Set Effect
Increases Skill Damage +25
Increases Energy +50
3 Set Effect
Increases Double Damage Rate +10%
Increases Wizardry Damage +50
4 Set Effect
Increases Critical Damage Rate +15%
Increases Excellent Damage Rate +15%
Increases Ignore Enemy's Defense +5%
Increases All Stats +10
Increases Base Defense +20
Increases Critical Damage +30
Increases Excellent Damage +30